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Xsi modtools free rotation
Xsi modtools free rotation





xsi modtools free rotation
  1. XSI MODTOOLS FREE ROTATION INSTALL
  2. XSI MODTOOLS FREE ROTATION MOD

I'd certainly worry if I were a Mod Tools user that in a year or two Mod Tools will finish and all that will be left is a 30 day trial of soft image.

xsi modtools free rotation

Think of it as a blessing that they still actually offer Mod Tools. I'm guessing the 6.01 version is before they took over XSI, so they've edited the program with their logos etc, but it remains in-tact as to how XSI wanted the free version to be.Īgain, 7.5 I believe to be the fully Autodesk created version, and like GMax and Maya PLE, heavy feature cuts have now taken place. Hope that helps people who are wanting to use Mod Tools to follow through this tutorial.Īutodesk are always very restrictive when it comes to free versions of their expensive software. It does still look like a paintbrush though. Easiest navigation means is to use the 'S' key, hold it down and then use:Ĥ) Since I'm a maya user and not used to the XSI keyboard shortcuts I'll throw these in as well for people not used to XSI either because they've never used a modelling program or like me they're used to a different package.ĥ) The Paint Weights menu is not as stated in the current version of the tutorial on the lower right of the user interface, it is in fact on the lower left. Click it to get back to 4-panel view (took me ages to notice it, was looking all through menus etc for a 4-panel view).ģ) Also, unlike in 7.5 you appear not to have your scroll wheel set to zoom in and out on your viewports. To fix this, there's a little icon in the top-right hand corner of the viewport, which looks (and is) like the standard windowed>fullscreen icon. This changes the Mod Tools layout to look like the tutorial.Ģ) Unlike the 7.5 version, the 6.01 Mod Tools doesn't start up in 4-panel view. There are however a few things you need to alter on installation to be able to follow through this tutorial using the older version.ġ) Go to View>Layouts and change the layout choice from "Mod_Layout " to "Default". They are still however offering the older version of the Mod Tools (Version 6.01) which *DO* allow you to alter these settings, and thus allow you to follow the tutorial through. This is because they've obviously cut out a whole load of features from the latest version, preventing you from doing such things as alter/enable: Just to say after a bit of experimenting with Mod Tools.Īs one of the previous posts states you cant edit elasticity etc in the latest Autodesk Mod Tools 7.5 Given that there are now two physics simulators: ODE and PHYSX - I tried switching my environment (in preferences) to ODE, but still that does not change my ability to edit the rigid body properties - everything is still grayed out. I'm using the PHYSX gravity option, rather than using a simulation force (though I believe both will result in the same effect). After giving giving the grid a thickness (extruding from axis and selecting the entire surface), my stack of bricks finally started to work with gravity. Originally all of my bricks were just falling through the grid when running the simulation.

xsi modtools free rotation

XSI MODTOOLS FREE ROTATION INSTALL

Given that this is a fresh install - did I miss a tutorial about setting up XSI prior to actually using it?īeen trying to find some setup information regarding this issue, though I haven't found an instant fix just yet. Just installed XSI Modtool 7.5 and I'm following your tutorial, but I'm running into an issue where once I select all of the bricks that I've created, practically all of the rigid body properties are greyed out (ie elasticity and friction values). New to mapping, but excited for creating maps and effects for left 4 dead.







Xsi modtools free rotation